![]() I find it to be almost elegant in its nature and ceertainy I would say that it's one of the better character generation systems I've ever used. The lack of negative character traits was particularily odd, especially in light of how they've been a part of every other Mechwarrior/CBT RPG edition.Īlso, I'm seconding (or thirding or whatevering) the use of the point-buy system in AToW. it felt like an addo-on to Battletech that created very "bare-bones" characters with little life or personality to them. I guess I'm still sitting on the fence for this one, as it occurs to me my examples could be seen as a positive for either system depending on one's biases ^_^ AToW's limited points also preclude the possibility of starting with an ace MechWarrior-most starting characters end up at 21 years old with minimal 'Mech skills unless the player is severely min-maxing, and starting with an assault 'Mech is nigh-impossible, unlike MW3 where your fresh-from-the-life-path character can be a thirtysomething Sergeant Major with an assault 'Mech and way too much money for his own good. There's a certain degree of risk-reward in MW3 which doesn't really exist in AToW AToW misses out on the lowest of the lows, but also misses the highest of highs from MW3. However, sometimes it's fun to see how badly the MW3 life paths can mess up a character. ![]() AToW's point-build system does make it easier to tailor your character to your original idea, even when using the life-path system. I can't say much about the actual mechanics of playing the games, as I've yet to be in a campaign for either system, but I have built numerous characters for both. Long story short, while AToW isn't much faster for character construction, it's a simpler system that works excellently as a tandem product, going back to the 2D6 system to make the transition to Mech Combat all the easier, and not having so many rules as to overwhelm players who've never played Battletech before while they play both games in tandem. It's in essence the same system, but throws existing players off balance, seemingly with no reason other than the priorly stated "Because we can't just be the last game" ![]() ![]() Overall, the only qualm I have is that for whatever reason, Herb took all the Battletech mods and flipped them on their head, applying it to the die roll, rather than the target number we're used to. Players can easily bleed out and die from the simplest of firearm wounds, and nothing short of the heaviest armor offers significant protection from firearms.īut like I was saying about simplicity, It's less realistic than 3e, but it eliminates the wounds system for a simple HP system, and eliminates the need for rolling damage after rolling the hit, as the success margins of the hit dictate the damage dealt. It's a very simple, rudimentary system, though it's incredibly deadly if left unmodified. However, that blessing is also it's curse, meaning that if you've only got equipped 2, you're combing through the book saying "Alright, what can I take?".īut once chargen is said and done, AToW acts just how I think a Battletech RPG should. The good part about AToW is that unlike 3rd, all that gear is compiled in one book instead of being scattered haphazardly in every scenario book since 1999. You go from only having access to basic slug-throwing pistols, double barreled shotguns, and hunting rifles, to being able to purchase Gyrojet Carbines and Pulse Laser Pistols in a very short period of time. If you have any less than 3+ TP, You only get access to the most rudimentary of gear, but once you get 3TP, you're suddenly overwhelmed by a plethora of choices. They're frequently WIPs.Īdmittedly, though character building is slow the most time consuming part is deciding on equipment. I've run into a few people making Excel sheets for the job, but rarely do said excel sheets actually WORK. It's still fiendishly slow, and could really use a program for making character sheets. Character Generation is slightly faster in AToW than it was in 3rd, but only slightly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |